Using a lot of in-game examples, Sr. Audio Designer Matthew Florianz, delivers an in-depth look into the making of the audio for Elite: Dangerous.
[ Welcome to Control500, the website introducing Micro Mortems: short and sweet development stories. Read some of the best from The Witcher 3 (design), The Last of Us (art), Assassin’s Creed IV: Freedom Cry (music) and the Mass Effect-trilogy (art). ]
This is a Control Conference 2015 talk.