Despite enjoying a lot of positive pre-launch coverage, Vogelsap’s asymmetrical multiplayer shooter The Flock failed at launch. Creative Director and Game Designer Jeroen Van Hasselt analysed the launch and what went wrong during this frank and honest talk at Control Conference 2015:

[ Welcome to Control500, the website introducing Micro Mortems: short and sweet development stories. Read some of the best from The Witcher 3 (design), The Last of Us (art), Hotline Miami (code) and the Mass Effect-trilogy (art). ]

AL DSC01645 - Jeroen van Hasselt

Illustration: Bo Zonneveld. Video operator: Joeri Pels. Photo: Arno Landsbergen.

  • the616kid

    No, your game was just bad.