When his community grew, Geert Van Den Burg had to deal with toxic player behaviour. In this Control Conference talk, he shares the lessons he learned.

[ Welcome to Control500, the website introducing Micro Mortems: short and sweet development stories. Read some of the best from The Witcher 3 (design), The Last of Us (art), Assassin’s Creed IV: Freedom Cry (music) and the Mass Effect-trilogy (art). ]

This is a Control Conference 2015 talk.