Author: Eric Bartelson

Bartelson is a freelance writer, and former Editor-in-Chief of everything Control. He’s been writing about games, internet, movies and music since 1993.
Minit is a peculiar little adventure played sixty seconds at a time. It's a collaboration between me (Kitty Calis), Jan Willem Nijman, Jukio Kallio & Dominik Johann. In an earlier interview I told the biggest growth of...
DICE’s Animation Director Erik Söderholm calls it the most important part of camera animation: “Getting the player to understand, and almost feel, what your character is doing.” And when that character is on a ledge 50...

How To Combat Toxic Player Behaviour (VIDEO)

When his community grew, Geert Van Den Burg had to deal with toxic player behaviour. In this Control Conference talk, he shares the lessons he learned.

Character Beats Plot In Borderlands 2 DLC

The next instalment of our new series GDC Gems* comes from Anthony Burch, Lead Writer of Borderlands 2, who at GDC 2015 explained why it’s more important...

Making violence meaningful through narrative in Spec Ops: The Line

We start of our new series GDC Gems* with writer Walt Williams, who at GDC 2013 explained how he critiqued the use of violence in games...

The Magic That Saved 99 Bricks

It was a good idea and the game was solid, but WeirdBeard needed a bit of magic to bring 99 Bricks: Wizard Academy to life. It started...

Killzone 3’s Jorham Stahl • Malcolm McDowell As The Antagonist

Guerrilla Games' Studio Art Director Jan-Bart Van Beek on the making of Jorham Stahl, Killzone 3's charismatic villain. How did you come up with Killzone 3’s...

Empathy Games: birth of a genre?

An increasing number of developers is creating games with a focus on empathy. Is this the birth of a new genre?

These 3 Publishers are a New Breed: Devolver Digital, Crescent Moon and Iceberg Interactive

In a time of self-publishing and crowd­funding, a few young publishers discovered how to be relevant.

Feature • “Indies of the World: Unite!”

All over the world indie developers join forces to raise a fist against triple A studios and their big budget marketing campaigns.

OUYA and the Story of the Three Dead Consoles

The rise of Ouya is a valid excuse for every magazine to take a trip down memory lane. A trip through the industry's darker...

Mike Wilson: ‘Gambitious to save crowdfunding for games’

Almost two decades after he helped id Software launch Doom, Mike Wilson is taking on Kickstarter. Hot on the heels of recent high-profile Kickstarter successes...

The Brain Game: Think or Die

The Brain is the biggest untapped resource in video gaming. Sure, everything you play, see and hear is being processed by it, but your...

Biofeedback Game for Patient Safety

A new game by psychologist Pamela Kato helps young doctors reduce stress and thus save lives by... taking a deep breath. “Please raise your hand...

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