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    • Fixing the DISC ROOM design

      Jan Willem Nijman (Vlambeer)
      Game Design
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    • The challenges of designing games for Pillo

      Ard Jacobs
    • How I made Circles feels intuitive without any text or tutorial

      Jeroen Wimmers
    • Creating Realistic Fun in Stable Orbit

      Jim Offerman
    • A Handcrafted Feel: ‘Unexplored’ Explores Cyclic Dungeon Generation

      Joris Dormans
    • VR Dioramas: The Illusionist’s Way of Telling Stories

      Daniël Ernst
    • Animated Cover: Better Game Design Using the Scientific Method

      Robin-Yann Storm
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    • Designing A Believable Homemade Flamethrower For The Last of Us

      Nick Gindraux (Naughty Dog)
      Art
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    • A mini-story about the Minit mosquito

      Kitty Calis
    • How Firewatch translated 2D concept art into a 3D open world

      Eric Bartelson
    • Generating art: Turbo­charge your workflow

      Richard Lems
    • What A Difference A Hat Makes in Boss 101

      Tim Donley (Donley Time Foundation)
    • Keeping 2D Herald afloat by adding 3D

      Bart Heijltjes
    • The Dream That Inspired The Nightmarish Graphics of The Intruder

      Roy Theunissen
  • Tech
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    • A Handcrafted Feel: 'Unexplored' Explores Cyclic Dungeon Generation

      Joris Dormans
      Game Design, Tech
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    • How We Cheated Physics To Avoid Players Feeling Cheated

      Tim Baijens
    • How not to lose your body parts in a networked game

      Niels Uiterwijk
    • Cleaning Up Clustertruck

      Tom Brien (tinyBuild)
    • Predicting Players: Calculated Level Design in Action Henk

      Roel Ezendam
    • Fast AI for turn-based action game Space Grunts

      Pascal Bestebroer
    • Keeping Up — A Smarter Camera For Munch Time 2

      Aaron Oostdijk (Gamistry)
  • Audio
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    • The Assassin’s Creed game that needed more than just a score

      Olivier Derivière
      Audio
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    • Future Unfolding

      Creating the Dynamic Sound Design of Future Unfolding

      andreaszecher
    • Making the sound of Elite: Dangerous (VIDEO)

      Matthijs Dierckx
    • Joris de Man (left), during the recordings of the Killzone 3-soundtrack.

      The Touching Story Behind Killzone 3’s Beautiful Menu Music

      Matthijs Dierckx
  • Business
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    • "You stand no chance", Says Vlambeer's Rami Ismail (VIDEO)

      Matthijs Dierckx
      Business
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    • Letters from the 19th century. A $300 worldwide marketing campaign

      Aryeh Loeb
    • From Cardiac Arrest to Cat Success — Remarkable Story About a Game With Famous Cats (VIDEO)

      Matthijs Dierckx
    • SteamSpy’s analysis of the Indiepocalypse: ‘It’s nothing new’ (VIDEO)

      Matthijs Dierckx
    • Extending the lifetime of Hidden Object game Home Makeover

      Martine Spaans
    • 33 on Metacritic: Why My Game Failed (VIDEO)

      Matthijs Dierckx
    • Football Mafia is a shameless experiment in addiction

      Jurriaan van Teunenbroek
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  • The challenges of designing games for Pillo
  • How Firewatch translated 2D concept art into a 3D open world
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  • About Control500

Author Matthijs Dierckx

Matthijs Dierckx

Frm. Creative Director & Founder

Dierckx is Composer and Marketing Lead on roguelite cult hit Unexplored and two undisclosed projects. He is co-creator of Android puzzle hit Sumico, the numbers game. Dierckx is the former Publisher and Founder of Control Magazine, Control Conference and Control500.com and writes about games on an irregular basis.

From Cardiac Arrest to Cat Success — Remarkable Story About a Game With Famous Cats (VIDEO)

Matthijs Dierckx
Business
Herdjie Zhou explains how he almost died, but didn't, and then decided to make a game with famous cats. It makes sense, just listen to him.

SteamSpy’s analysis of the Indiepocalypse: ‘It’s nothing new’ (VIDEO)

Matthijs Dierckx
Business
SteamSpy founder Sergey Galyonkin uses fresh and existing data to analyse whether or not the ‘Indiepocalypse is nigh’.

Making the sound of Elite: Dangerous (VIDEO)

Matthijs Dierckx
Audio
Using a lot of in-game examples, Sr. Audio Designer Matthew Florianz, delivers an in-depth look into the making of the audio for Elite: Dangerous.

“You stand no chance”, Says Vlambeer’s Rami Ismail (VIDEO)

Matthijs Dierckx
Business
Vlambeer's Rami Ismail delivered a riveting speech at this year's Control Conference. A room full of indie startups watched in horror as Ismail trashed their hopes and dreams.

33 on Metacritic: Why My Game Failed (VIDEO)

Matthijs Dierckx
Business
Despite enjoying a lot of positive pre-launch coverage, Vogelsap's asymmetrical multiplayer shooter The Flock failed at launch. Creative Director and Game Designer Jeroen Van Hasselt analysed the launch and wha... Read More...

How A Small Studio Got Its Hands On Halo

Matthijs Dierckx
Business
With HALO’s latest twin-stick shooter available today, Control500 takes a look at how this major IP ended up in a small studio in Amsterdam, The Netherlands. How HALO found its way to the Dutch capital is a ... Read More...
Joris de Man (left), during the recordings of the Killzone 3-soundtrack.

The Touching Story Behind Killzone 3’s Beautiful Menu Music

Matthijs Dierckx
Audio
Sometimes life is great. And in May 2010 that’s the case for Joris De Man. The composer has just received the first ever Ivor Novello Award for game music for his work on Killzone 2. A couple of days later, ... Read More...

4 Reasons Why We Fight Over Free-to-Play

Matthijs Dierckx
Developers Corner
The debate on free-to-play games is the fiercest ever in the gamesindustry. Is that a problem? And why is it so hard to find common ground? Heated debates are nothing new for the gamesindustry. For starters, t... Read More...

Feature • Beyond the Hardware: Next-Gen Gameplay

Matthijs Dierckx
Developers Corner
Now that we know all the technical details of the next generation consoles, it’s time to talk about a more important issue: gameplay. I died. Again. It was my own fault – I chose to ignore the obvious signs... Read More...

Interview • No Entry for IGF-finalist from Iran

Matthijs Dierckx
Developers Corner
Iranian student Mahdi Bahrami (20) didn't get a visa for the USA. His Farsh is finalist in the IGF Student Showcase, in 2011 his game Bo got an honorable mention. Currently he's studying in The Netherlands. Ca... Read More...
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