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    • Fixing the DISC ROOM design

      Jan Willem Nijman (Vlambeer)
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    • The challenges of designing games for Pillo

      Ard Jacobs
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      Jeroen Wimmers
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      Jim Offerman
    • A Handcrafted Feel: ‘Unexplored’ Explores Cyclic Dungeon Generation

      Joris Dormans
    • VR Dioramas: The Illusionist’s Way of Telling Stories

      Daniël Ernst
    • Animated Cover: Better Game Design Using the Scientific Method

      Robin-Yann Storm
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      Nick Gindraux (Naughty Dog)
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      Kitty Calis
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      Eric Bartelson
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      Richard Lems
    • What A Difference A Hat Makes in Boss 101

      Tim Donley (Donley Time Foundation)
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      Bart Heijltjes
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      Roy Theunissen
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    • A Handcrafted Feel: 'Unexplored' Explores Cyclic Dungeon Generation

      Joris Dormans
      Game Design, Tech
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    • How We Cheated Physics To Avoid Players Feeling Cheated

      Tim Baijens
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      Niels Uiterwijk
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      Tom Brien (tinyBuild)
    • Predicting Players: Calculated Level Design in Action Henk

      Roel Ezendam
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      Pascal Bestebroer
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      Aaron Oostdijk (Gamistry)
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      Olivier Derivière
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      Creating the Dynamic Sound Design of Future Unfolding

      andreaszecher
    • Making the sound of Elite: Dangerous (VIDEO)

      Matthijs Dierckx
    • Joris de Man (left), during the recordings of the Killzone 3-soundtrack.

      The Touching Story Behind Killzone 3’s Beautiful Menu Music

      Matthijs Dierckx
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    • "You stand no chance", Says Vlambeer's Rami Ismail (VIDEO)

      Matthijs Dierckx
      Business
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    • Letters from the 19th century. A $300 worldwide marketing campaign

      Aryeh Loeb
    • From Cardiac Arrest to Cat Success — Remarkable Story About a Game With Famous Cats (VIDEO)

      Matthijs Dierckx
    • SteamSpy’s analysis of the Indiepocalypse: ‘It’s nothing new’ (VIDEO)

      Matthijs Dierckx
    • Extending the lifetime of Hidden Object game Home Makeover

      Martine Spaans
    • 33 on Metacritic: Why My Game Failed (VIDEO)

      Matthijs Dierckx
    • Football Mafia is a shameless experiment in addiction

      Jurriaan van Teunenbroek
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  • About Control500

Author Matthijs Dierckx

Matthijs Dierckx

Frm. Creative Director & Founder

Dierckx is Composer and Marketing Lead on roguelite cult hit Unexplored and two undisclosed projects. He is co-creator of Android puzzle hit Sumico, the numbers game. Dierckx is the former Publisher and Founder of Control Magazine, Control Conference and Control500.com and writes about games on an irregular basis.

Vlambeer: beyond the cloning debacle — Ridiculous Fishing coming soon

Matthijs Dierckx
Developers Corner
After having been a source of constant worry for two years, Ridiculous Fishing has become a source for joy for two-man formation Vlambeer. The tormented duo seems to have finally overcome the trauma and is look... Read More...

Here’s UNITE’s keynote how it was supposed to be…

Matthijs Dierckx
Developers Corner
Yesterday morning UNITE 2012 kicked off in Amsterdam. Three days of everything Unity3D, including the new 4.0-version, Peter Molyneux' new game and a bunch of introductions by the three Unity (get it?) founders... Read More...

Jenova Chen: Journey’s character looked like a… chicken

Matthijs Dierckx
Developers Corner
At one point during development the character of thatgamecompany's Journey looked like a... chicken? Yes, it did, according to Creative Director Jenova Chen. Control asked him about the ins and outs of Journey'... Read More...

Apparently This Was A Big Trend At E3 2012

Matthijs Dierckx
Developers Corner
We noticed somewhat similar statements given by many developers... A compilation that may surprise you. ... Read More...

Awesomenauts WILL launch this week, despite publisher problems

Matthijs Dierckx
Developers Corner
Good news! Ronimo Games' PSN & XBLA-title Awesomenauts WILL launch this week as planned. Publisher dtp entertainment might be in big financial trouble, but somehow that won't prevent the game from lifting o... Read More...

DTP Entertainment In Trouble, Awesomenauts Might Not Lift Off

Matthijs Dierckx
Developers Corner
Worst-possible-timing: three days before the launch of their new game Awesomenauts, Dutch devs Ronimo Games see their publisher enter the first stage of a possible bankruptcy. Currently dtp entertainment ag ... Read More...

Storytelling — part 2: Not So Casual Storytelling In Casual Games

Matthijs Dierckx
Developers Corner
GameHouse Studios makes games with budgets only a fraction of that of Guerrilla’s Games (see previous article), but with a clear idea of the importance of story in games.  The ‘kings of casual’ develop high-... Read More...

Storytelling — part 1: How Killzone 3 Should Have Told A Great Story

Matthijs Dierckx
Developers Corner
When it comes to storytelling in games, there are no absolutes. Every developer approaches this hugely important aspect of development differently. So, a little disclaimer before you continue reading: this arti... Read More...

Weekend Warriors: Diary from the pressure cooker

Matthijs Dierckx
Developers Corner
The Global Game Jam pits developers against their  worst enemy: time. Reporter and aspiring composer Matthijs Dierckx joined the ranks of those brave enough to develop a game in just 48 hours. Saturday Clowns... Read More...

Co-founder Leaves Guerrilla Games for EA Visceral

Matthijs Dierckx
Developers Corner
After a decade of Killzone, Guerrilla Games’ co-founder and Technical Director Arjan Brussee is moving to EA Visceral, creators of another shooter starring glowing eyes, Dead Space. EA’s newest Executive Pro... Read More...
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