The debate on free-to-play games is the fiercest ever in the gamesindustry. Is that a problem? And why is it so hard to find common ground?
Heated de... Read More...
Now that we know all the technical details of the next generation consoles, it’s time to talk about a more important issue: gameplay.
I died. Again.
... Read More...
Consumers love it to pieces: Valve’s periodical sales. But what about the people actually selling the games? Control Magazine spoke with Abbey Games, ... Read More...
This morning's Gamelab-talk by PlayStation 4 architect Mark Cerny was a parade of revelations on the development history of the new console. One of th... Read More...
Day 3 of our GDC 2013 special report. Kitty Calis and Jan Willem Nijman (Vlambeer) want to know: "What does it take to make something great?"
Before ... Read More...
Day 3 of our GDC 2013 special report. Kitty Calis and Jan Willem Nijman (Vlambeer) want to know: "What does it take to make something great?"
Rob Lac... Read More...
Day 3 of our GDC 2013 special report. Kitty Calis and Jan Willem Nijman (Vlambeer) want to know: "What does it take to make something great?"
You cou... Read More...