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Pillo is a new intuitive and comfortable interface for controlling games, in the shape of a pillow. Sounds cool, right? And it is! It is specifically meant to make special games that cater to a new...
Circles is an abstract and very minimal puzzle game. It doesn’t have any text, tutorial or score system. Instead, it teaches the player by its form and feedback. The result is a game that feels very...

Implementing Kip Thorne’s Science In Interstellar The Game

After meeting with Christopher Nolan and watching Interstellar six months prior to release, Jeroen De Cloe, founder of Sticky Studios, started working on the game...

Creating a procedurally morphing billiards table

Before starting this post-mortem, you may ask yourself : Why but why did you decide to "create a procedurally morphing billiards table" ? It’s...

Explosions In Vlambeer’s Nuclear Throne

Take a look at the trailer above, and you'll see that Nuclear Throne is in essence an action game. That's what we do at...

How To Combat Toxic Player Behaviour (VIDEO)

When his community grew, Geert Van Den Burg had to deal with toxic player behaviour. In this Control Conference talk, he shares the lessons he learned.

The Summer That Launched My Career

One day Tim Sweeney of Epic sent me a download of a prototype that looked like the old Amiga game "Turrican". It moved at...

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