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Pillo is a new intuitive and comfortable interface for controlling games, in the shape of a pillow. Sounds cool, right? And it is! It is specifically meant to make special games that cater to a new...
Circles is an abstract and very minimal puzzle game. It doesn’t have any text, tutorial or score system. Instead, it teaches the player by its form and feedback. The result is a game that feels very...

Fixing the DISC ROOM design

DISC ROOM is a small game by Kitty Calis, Doseone and myself. It recently released exclusively for the August Humble Monthly Bundle. With DISC ROOM we...

The Witcher 3 Quest Design: How To Not Drown

Webs of variables and branches in our games have always been very complicated, posing a huge challenge for quest designers to control and keep track...

VR Pitfalls in Super Man vs Monster

Adding VR to the city-wrecking and beast-slaying Man vs Monster taught designer Diederik Groesbeek a few lessons about his design. https://www.youtube.com/watch?v=tJ8tWUobUlU "After the unboxing of the...

Character Beats Plot In Borderlands 2 DLC

The next instalment of our new series GDC Gems* comes from Anthony Burch, Lead Writer of Borderlands 2, who at GDC 2015 explained why it’s more important...

The Summer That Launched My Career

One day Tim Sweeney of Epic sent me a download of a prototype that looked like the old Amiga game "Turrican". It moved at...

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