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Fixing the DISC ROOM design
Jan Willem Nijman (Vlambeer)
Game Design
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The challenges of designing games for Pillo
Ard Jacobs
How I made Circles feels intuitive without any text or tutorial
Jeroen Wimmers
Creating Realistic Fun in Stable Orbit
Jim Offerman
A Handcrafted Feel: ‘Unexplored’ Explores Cyclic Dungeon Generation
Joris Dormans
VR Dioramas: The Illusionist’s Way of Telling Stories
Daniël Ernst
Animated Cover: Better Game Design Using the Scientific Method
Robin-Yann Storm
Art
Featured
Designing A Believable Homemade Flamethrower For The Last of Us
Nick Gindraux (Naughty Dog)
Art
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A mini-story about the Minit mosquito
Kitty Calis
How Firewatch translated 2D concept art into a 3D open world
Eric Bartelson
Generating art: Turbocharge your workflow
Richard Lems
What A Difference A Hat Makes in Boss 101
Tim Donley (Donley Time Foundation)
Keeping 2D Herald afloat by adding 3D
Bart Heijltjes
The Dream That Inspired The Nightmarish Graphics of The Intruder
Roy Theunissen
Tech
Featured
A Handcrafted Feel: 'Unexplored' Explores Cyclic Dungeon Generation
Joris Dormans
Game Design
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Tech
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How We Cheated Physics To Avoid Players Feeling Cheated
Tim Baijens
How not to lose your body parts in a networked game
Niels Uiterwijk
Cleaning Up Clustertruck
Tom Brien (tinyBuild)
Predicting Players: Calculated Level Design in Action Henk
Roel Ezendam
Fast AI for turn-based action game Space Grunts
Pascal Bestebroer
Keeping Up — A Smarter Camera For Munch Time 2
Aaron Oostdijk (Gamistry)
Audio
Featured
The Assassin’s Creed game that needed more than just a score
Olivier Derivière
Audio
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Creating the Dynamic Sound Design of Future Unfolding
andreaszecher
Making the sound of Elite: Dangerous (VIDEO)
Matthijs Dierckx
The Touching Story Behind Killzone 3’s Beautiful Menu Music
Matthijs Dierckx
Business
Featured
"You stand no chance", Says Vlambeer's Rami Ismail (VIDEO)
Matthijs Dierckx
Business
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Letters from the 19th century. A $300 worldwide marketing campaign
Aryeh Loeb
From Cardiac Arrest to Cat Success — Remarkable Story About a Game With Famous Cats (VIDEO)
Matthijs Dierckx
SteamSpy’s analysis of the Indiepocalypse: ‘It’s nothing new’ (VIDEO)
Matthijs Dierckx
Extending the lifetime of Hidden Object game Home Makeover
Martine Spaans
33 on Metacritic: Why My Game Failed (VIDEO)
Matthijs Dierckx
Football Mafia is a shameless experiment in addiction
Jurriaan van Teunenbroek
Game Jobs
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A mini-story about the Minit mosquito
The challenges of designing games for Pillo
How Firewatch translated 2D concept art into a 3D open world
Generating art: Turbocharge your workflow
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Eric Bartelson