Tag: Developer Article

Football Mafia is a shameless experiment in addiction

As an industry, the games we produce are there to provide you fun, emotion, depth. We will call it entertainment and we will even...

“To Die or Not to Die” –Death Animations in Guns, Gore & Cannoli

https://www.youtube.com/watch?v=rEQ4KcjcnM0&feature=player_embedded As you can see in the trailer above, there are obviously many enemies and weapons in Guns, Gore & Cannoli (Steam). Everybody who has ever played...

Upgrading Core Tech For Hotline Miami 2: Wrong Number

Taking Hotline Miami 2 at face value; it can be perceived as a bigger and badder version of its 2012 predecessor with a few...

Creating a procedurally morphing billiards table

Before starting this post-mortem, you may ask yourself : Why but why did you decide to "create a procedurally morphing billiards table" ? It’s...

Implementing Kip Thorne’s Science In Interstellar The Game

After meeting with Christopher Nolan and watching Interstellar six months prior to release, Jeroen De Cloe, founder of Sticky Studios, started working on the game...

Making Super Crate Box Run 60fps On A Commodore 64

At the start of the development of the Commodore 64 port of Vlambeer’s Super Crate Box --entitled Super Bread Box-- I quickly realized that in...

The Summer That Launched My Career

One day Tim Sweeney of Epic sent me a download of a prototype that looked like the old Amiga game "Turrican". It moved at...

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