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Pillo is a new intuitive and comfortable interface for controlling games, in the shape of a pillow. Sounds cool, right? And it is! It is specifically meant to make special games that cater to a new...
Circles is an abstract and very minimal puzzle game. It doesn’t have any text, tutorial or score system. Instead, it teaches the player by its form and feedback. The result is a game that feels very...

Unfated: Era of Wanderers plays cards against tropes in RPGs

Designer Joris Dormans plays with some of RPG’s most common mechanics to battle some of it’s most common tropes. In Unfated, Era of Wanderers...

The Summer That Launched My Career

One day Tim Sweeney of Epic sent me a download of a prototype that looked like the old Amiga game "Turrican". It moved at...

VR Dioramas: The Illusionist’s Way of Telling Stories

Virtual Reality forced me to rethink what a game is or what I want a game to be.

VR Pitfalls in Super Man vs Monster

Adding VR to the city-wrecking and beast-slaying Man vs Monster taught designer Diederik Groesbeek a few lessons about his design. https://www.youtube.com/watch?v=tJ8tWUobUlU "After the unboxing of the...

Puzzle Positioning in Metrico: A Puzzle in itself

As a level designer there is nothing more satisfying than having a solid puzzle idea inexplicably popping into your head that needs only few iterations to...

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