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Pillo is a new intuitive and comfortable interface for controlling games, in the shape of a pillow. Sounds cool, right? And it is! It is specifically meant to make special games that cater to a new...
Circles is an abstract and very minimal puzzle game. It doesn’t have any text, tutorial or score system. Instead, it teaches the player by its form and feedback. The result is a game that feels very...

Fixing the DISC ROOM design

DISC ROOM is a small game by Kitty Calis, Doseone and myself. It recently released exclusively for the August Humble Monthly Bundle. With DISC ROOM we...

The challenges of designing games for Pillo

Pillo is a new intuitive and comfortable interface for controlling games, in the shape of a pillow. Sounds cool, right? And it is! It...

The Magic That Saved 99 Bricks

It was a good idea and the game was solid, but WeirdBeard needed a bit of magic to bring 99 Bricks: Wizard Academy to life. It started...

Rationing Rare Occurrences in Chalo Chalo

In Chalo Chalo you pilot a slow-moving dot towards a goal at the other side of an abstract landscape. Designer Tomasz Kaye purposely built...

How I made Circles feels intuitive without any text or tutorial

Circles is an abstract and very minimal puzzle game. It doesn’t have any text, tutorial or score system. Instead, it teaches the player by...

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