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Pillo is a new intuitive and comfortable interface for controlling games, in the shape of a pillow. Sounds cool, right? And it is! It is specifically meant to make special games that cater to a new...
Circles is an abstract and very minimal puzzle game. It doesn’t have any text, tutorial or score system. Instead, it teaches the player by its form and feedback. The result is a game that feels very...

Using Autobiographical Data to Encrypt Save Games

When you make an autobiographical game, every detail should be genuine. Even the encryption of the save data.

Character Beats Plot In Borderlands 2 DLC

The next instalment of our new series GDC Gems* comes from Anthony Burch, Lead Writer of Borderlands 2, who at GDC 2015 explained why it’s more important...

Unfated: Era of Wanderers plays cards against tropes in RPGs

Designer Joris Dormans plays with some of RPG’s most common mechanics to battle some of it’s most common tropes. In Unfated, Era of Wanderers...

Rationing Rare Occurrences in Chalo Chalo

In Chalo Chalo you pilot a slow-moving dot towards a goal at the other side of an abstract landscape. Designer Tomasz Kaye purposely built...

VR Pitfalls in Super Man vs Monster

Adding VR to the city-wrecking and beast-slaying Man vs Monster taught designer Diederik Groesbeek a few lessons about his design. https://www.youtube.com/watch?v=tJ8tWUobUlU "After the unboxing of the...

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