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Pillo is a new intuitive and comfortable interface for controlling games, in the shape of a pillow. Sounds cool, right? And it is! It is specifically meant to make special games that cater to a new...
Circles is an abstract and very minimal puzzle game. It doesn’t have any text, tutorial or score system. Instead, it teaches the player by its form and feedback. The result is a game that feels very...

Dimension Drive Puts Two Vertical Shooters On A Horizontal Screen

Dimension Drive is a split screen game for a single player. Game designer David Jimenez explains how putting two games next to each other opens up a world of possibilities.

VR Dioramas: The Illusionist’s Way of Telling Stories

Virtual Reality forced me to rethink what a game is or what I want a game to be.

How I made Circles feels intuitive without any text or tutorial

Circles is an abstract and very minimal puzzle game. It doesn’t have any text, tutorial or score system. Instead, it teaches the player by...

Animated Cover: Better Game Design Using the Scientific Method

In my experience, players tend to do what is statistically the most efficient, regardless of how fun it is. I have done research on a...

The Magic That Saved 99 Bricks

It was a good idea and the game was solid, but WeirdBeard needed a bit of magic to bring 99 Bricks: Wizard Academy to life. It started...

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