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Home 2015

Archives

Keeping Up — A Smarter Camera For Munch Time 2
Tech

Keeping Up — A Smarter Camera For Munch Time 2

Aaron Oostdijk (Gamistry) -
May 20, 2015
0
Making violence meaningful through narrative in Spec Ops: The Line
Game Design

Making violence meaningful through narrative in Spec Ops: The Line

Eric Bartelson -
April 6, 2015
0
Explosions In Vlambeer’s Nuclear Throne
Game Design

Explosions In Vlambeer’s Nuclear Throne

Jan Willem Nijman (Vlambeer) -
March 23, 2015
4
The Magic That Saved 99 Bricks
Game Design

The Magic That Saved 99 Bricks

Eric Bartelson -
March 18, 2015
0
Puzzle Positioning in Metrico: A Puzzle in itself
Game Design

Puzzle Positioning in Metrico: A Puzzle in itself

Roy Van De Mortel (Digital Dreams) -
March 17, 2015
4
Teaching Awesomenaut’s AI Where To Jump
Tech

Teaching Awesomenaut’s AI Where To Jump

Joost Van Dongen (Ronimo Games) -
March 12, 2015
1
Empathy Games: birth of a genre?
Developers Corner

Empathy Games: birth of a genre?

Eric Bartelson -
August 26, 2014
0
-VIDEO- Proteus named ‘The Most Amazing Game’ at A MAZE
Developers Corner

-VIDEO- Proteus named ‘The Most Amazing Game’ at A MAZE

Editorial Staff -
May 4, 2012
1
Devblog Posts of the Day (2)
Developers Corner

Devblog Posts of the Day (2)

Editorial Staff -
April 2, 2012
0
Teaching Game Design
Developers Corner

Teaching Game Design

Vlambeer -
March 19, 2012
0
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